Presents
Awards for Graphics Efforts
in the Creation 
of Aircraft Textures
.

I wish to acknowledge and occasionally present a small tribute to unique individuals who are outstanding amongst  the hundreds of texture painters that are now becoming more prevalent within the Flight Sim Community.  The only  method available to me to acknowledge outstand textures is through an Awards system.  

 I would hope that from my experience and Personal standards in texture painting that this Award System would be seen as an acknowledgement from someone who understands the time,  effort and attention to detail that  another painter/artist has  input to the simming environment through one of their texture releases.

Therefore, this page and the subordinate pages are dedicated to Awards which have been granted to Aircraft Texture Artists who have demonstrated the highest standards in their graphics work for the benefit of the Flight Sim Community.

There are Four possible award that can be granted:

Excellence 
Award
- This award will be presented to the Artist in relation to a specific texture he/she has developed for a particular aircraft and the overall aircraft graphics scheme and detail are of the highest possible standard.


Click on image to see Recipients
(1)

Achievement 
Award -
This award will be presented to an artist for consistently achieving a level and standard that is of a high order for their  texture development.   This is the only award that is awarded  to the Artist and is not specific to any one texture but is for a proven capability to maintain a high standard of graphics work.   


Click on image to see Recipients
(2)

Exceptional Detail 
Award
- This award will be presented to the artist in relation to specific textures he/she has developed for a particular aircraft and the detail/ historical accuracy  is of the highest possible standard.

Click on image to see Recipients
(0)
Encouragement 
Award -
This award will be presented to the artist in relation to a specific textures he/she has developed for a particular aircraft that is worthy of recognition and encouragement for their efforts.

Click on image to see Recipients
(2)

Ground Rules:

1.When will Awards Be Presented
Awards will be presented on an as required basis. Setting a fixed time implies that an award must be given each period irrespective of quality or output during that period and some periods may not have textures released that meet expectation or standards .  Therefore, issuing an award when it is warranted is far more appropriate as sometimes a burst of quality will occur in short periods and I would prefer to honour the Texture on, or as near as possible to, it's release.


2.How Will Textures Be Discovered for Assessment.
As there are many textures released each and every month it is not possible for me to identify and notice every one that has been released.  I would appreciate it if Artists and Simmers who think that a Texture is worthy of consideration for one of these awards would bring that texture to my note.  I would then investigate the texture.

3. How Would Winners by presented the Awards.
All award recipients will be firstly notified by e-mail of that award and the reasons for it.  If they accept the award then I will make it public knowledge through various forums and also include their details on the Awards Honours Page (on this site) as Recipients of that award - included in the acknowledgement of the award will be a link to their site and the winning texture and a description of why the award was won.


4.How Will Textures be Assessed and Given Awards in Each Category.
Firstly let me explain that because GJSmith.com and I, Garry J. Smith, have absolutely no ties, commitments or obligations  to any other site then I can, and will, be totally unbiased in the selection and assessment of textures.   There are no rigid expectation on how textures are presented to the flight sim environment.  They can be part of an entire package, independent textures or even only components/parts of a texture set.  There are many aircraft designers who also do some incredible work on their textures, and there are some painters who concentrate on just the fuselage part of the entire livery to such a high standard that some recognition may be warranted.  

So, at the moment I would like to leave the definition of "texture" as loose as possible to ensure that we have provided every opportunity to enable those that do the TEXTURE aspects of an aircraft are not excluded from the possibilities of receiving some recognition for their efforts when warranted.  (this may become a little more restrictive in the future)

5. What am I Looking For During an Assessment for an Award.
This is a very contentious area - I intend to be as liberal as possible in my assessments but maintain the highest possible level of standards and expectation.  

I will assess aircraft on their visual impact within the Flight Sim environment in accordance to the effort and quality that I, from years of experience, will know and understand have been invested in the texture.  However, from my experience, I know full well that time and effort are not the only things that create a quality effect in texture painting.  In many cases attention to detail, historical detail and accuracy of replication can also be important factors.  Additionally many liveries are imaginary and they also warrant assessment for their artistic input and quality. 

The curse of this type of assessment is that "beauty is in the eye of the beholder" and what I think is an exceptional work by a painter is not necessarily the same opinion of another.  What I offer to counter this concept is my experience and understanding of years of providing textures to the flight sim community that I will be able to use these skills and attributes to assess the textures to the best of my ability and meet a majority of the simmers expectations in a level of quality and recommendation.

For those that know me, I set a very high standard for my own work, and in fact there are only a few of my textures  that I think would be considered at the level of expectation that I will apply to the three Major awards.  However, I will undoubtedly be much more gregarious with the Encouragement Award. 

6.  Freeware or Payware.
Sorry, but this award system will be restricted to Freeware textures - Why? - because the time and effort for the creation has no financial rewards or expectations.  Freeware textures are gifts of effort to us all and many textures have been achieved through unlimited time, research and effort simply to be gifted to us simmers for our flying pleasure.  Therefore, I see this Awards System as a form of recognition and a modicum of reward for that effort on behalf of me and I hope many of the flight sim community.

Please note:  Any award that I present for whatever category above will not be rescinded for any reason other than if the texture is proven to not have been the work of that particular artist/painter.  This is not intended as an act of arrogance but a safeguard to the painter/artist that I will stand by my decisions on an award and will not bow to public pressure if others disagree with my assessment because awards are based on my assessment alone.