This is a listing of some of the many forms and ways of managing the Control 98 environment.  Click on an Image to view it in full size.  (be careful some are BIG)  - all of these forms are also in the Control 98 Authors Edition but have been greatly enhanced and in many cases added features have been applied.

Review by
Combat Flight Center

Review by
FSWorld.net

main control panel.gif (249132 bytes) The main control Panel which allows access to Aircraft management, Panel management, Texture editor, Update Data, Flight Sim 98 and several quick access and management forms.
aircraft primary form.gif (72055 bytes) This is the main aircraft form - the features available on this form is the ability to transform the texture files associated with the aircraft into BMP format which may be edited and converted back to Texture format.
change aircraft details.gif (59537 bytes) This form is the main controller for editing the features of an aircraft.   Panels can be select using visual references (pictures of panels).   Sound can be selected using detailed listings of sounds attributed to aircraft.   Also NOTEPAD is implemented to edit each of the text files associated with any aircraft.
texture view and edit.gif (24760 bytes) This form allows the conversion and editing of the hundreds of scenery texture files associated with Flight Simulator 98.   Microsoft also placed the texture files for it’s aircraft in this area.
main update.gif (71250 bytes) This is the main form for the data conversion into access.  The functions convert firstly the directories into text files.  Then the three main phases convert the Aircraft, Panels and Sound, Texture files into meaningful Access data structures. The final phase loads the data into Access 97 tables for management within Access 97.
aircraft texture view-edit.gif (27258 bytes) From this form you can edit the texture files for the Aircraft.   Some are intentionally blank and have a screen displaying this.  I have included a Palette for Paint Shop Pro in the Zip file for those who wish to experiment with colours and palettes but need to recover back to the original pallet
debug view.gif (38441 bytes) Debug View
This form allows you to examine all of the text files created by Control 98 before or after importing the Data.  Assists in debugging any data import problems
view of aircraft.gif (24924 bytes) This form shows that if you wish to save pictures of aircraft as SMALL.BMP in the appropriate AIRCRAFT directory then they will be presented when you press the view aircraft button (320x200x256 colour)
aircraft browser.gif (30308 bytes) Aircraft Browser - this form in one of the many quick browse forms available in Control 98
panel small.gif (58386 bytes) This form will display the SMALL.BMP image for the panel and allow you to browse rapidly through the panel images within Control 98
panel bitmap viewer.gif (148178 bytes) This is the panel BMP edit page which shows all of the BMP images stored in the panel directory and allows the editing of any of those images
quick listing of aircraft.gif (33271 bytes) This is one of several quick reference forms which allow you to list aircraft with their panels/sounds etc and quickly go to the main editor for that aircraft.
adventure-situation menu.gif (19898 bytes) This form allows the collection of data for all the Situations and Adventures available to FS98 in the FS98 Directory
You can then browse the situations and adventures to see the details.
situation viewer.gif (30356 bytes) This form allows you to browse the situations and if you desire to fly FS98 with this situation you may press the Run FS98 button and away you go.
situation launcher.gif (16334 bytes) The is the fly FS98 form which is used to confirm that you want to start FS98 with this situation.  Last panic chance in case you don't want to run FS98.
adventure and situation.gif (26249 bytes) Adventure and Situation data update form - from this form you update the adventure and situation database tables.
Adventure View.gif (31130 bytes) This is the Adventure viewer. From here you can launch FS98 and run the adventure selected
forcefeedback.gif (11645 bytes) ForceFeedBack Form
input path.gif (11347 bytes) Input Path - this is a very important part of Control 98
At this point you enter all of the paths required for FS, Control 98 and your paint package
sound file viewer.gif (33729 bytes) Sound File View and player
This form allows you to see all of the sound files for an aircraft and to also play each file and test before selecting.
table view.gif (48779 bytes) View of the Aircraft Database Table
One of the many database views available
sound edit.gif (12978 bytes) Using Notepad to Edit the many config files

Under Construction